To arrive at any goal while designing, we need to consider the touch points.
Touch Points-These are the point of interaction.
It’s very important to have a story, Example of a good way of narration is "parallel site". These are a kind which have pictures running along with story and interaction experience is of greater extent as story is along with the picture. But it requires greater bandwidth.
Based on our storyline we determine the User Flow as where all should a consumer go to get his/her determined result. To know a consumer better we judge his/her gluing points and insights as what all is his/ her inclination towards. For example the reward point, loyalty points are all system to cater to the needs of consumer of getting extra with the given.
So whatever we design it should aid in achieving objectives-
Examples-
- A dynamic device that is-customised as per customer requirement for fitness training
- A platform Where they can listen to their own kind of music choice
To kept understanding of business viability : where all people can use your product
A device with connected community is a suitable combination
Some more factors to look into-
Isometric device
GPS connected
Motivation
And all is in such form that it forms a fitness regime for consumer
Can form a game also where it is like playing a path and moving ahead
Be careful as there has to be a GAP in the already available system